Copy the following code into your <HEAD></HEAD> tags.
<!-- TWO STEPS TO INSTALL POKEMON:
1. Copy the coding into the HEAD of your HTML document
2. Add the last code into the BODY of your HTML document -->
<SCRIPT LANGUAGE="JavaScript">
<!-- Original: Paul (Poke_Paul@hotmail.com) -->
<!-- Web Site: http://www.angelfire.com/ak3/MewHiddenLair -->
<!-- Begin
now=new Date;x=now.getTime() %32768;
function Random(min,max) {x=(1103515245*x+12345) % 32768;
return Math.floor(x*(max-min+1)/32768+min);
}
var num = new Array;num[0] = -1;num[1] = 1;
var ctrsmit = new Array;ctrsmit[0] = '<|x_x|>';ctrsmit[1] = '<|!_!|>';
var i = 0, will2live = 0;
function livewill(j) {i += j;
if (i == 0) tLiphe();
if (i < 6) stat(mood[3]);
if (oldstats == mood[3] && i >= 6) stat(mood[0]);
if (alive == true) {barzies(i);
}
}
var bars='';
function barzies(num) {bars='';
for (var i=0;i!=num;i++) bars += '�';document.ctrform.will.value = bars;
}
var mood = new Array;mood[0] = 'Happy';mood[1] = 'Mad';mood[2] = 'Ticked-Off';mood[3] = 'Suicidal';mood[4] = 'Elated';
var Stat = new Array;Stat[0] = 'Alive';Stat[1] = 'Pokeball cleaned';Stat[2] = 'Pokeball not messy';Stat[3] = 'In pain';Stat[4] = 'Dead';Stat[5] = 'Infected!';Stat[6] = 'Disinfected!';Stat[7] = 'Not infected';Stat[8] = 'Drooling';
var alive = false, aniID, statID, moodID, liveID, crapID, sickID, illID, normguy = '<(^_^)>';
function gLiphe() {normguy = '<(^_^)>';stat('Catching...');livewill(15);statID = setTimeout("stat(Stat[0])",3500);setTimeout("alive = true",3500);Animate(false,'(-o-)');aniID = setTimeout("Animate(false,'<(o_o)>')",2500);aniID = setTimeout("Animate(false,'(O_o)>')",3500);aniID = setTimeout("Animate(false,'<(o_o)>')",4300);aniID = setTimeout("Animate(false,'<(o_O)')",4500);aniID = setTimeout("Animate(false,'<(o_o)>')",5300);aniID = setTimeout("Animate(false,'(O_o)>')",5500);aniID = setTimeout("Animate(false,normguy)",6500);livewill(15);setTimeout("independence()",6501)
}
function ID(dep) {clearTimeout(aniID);clearTimeout(statID);clearTimeout(liveID);clearTimeout(crapID);
if (dep == true) clearTimeout(independ);
}
var f, t = ' ';
function Animate(auto,ctrex) {
if (auto == false) f = ctrex;
if (auto == true) t = spacey.substring(0,Pos());document.ctrform.ctr.value = t + ctrex + poopie();
}
var indID, independ;
function independence() {independ = setTimeout("Animate(true,f)",400);independ = setTimeout("Animate(true,f)",1200);independ = setTimeout("Animate(true,f)",2000);independ = setTimeout("Animate(true,f)",2800);independ = setTimeout("Animate(true,f)",3600);indID = setTimeout("independence()",4000);
}
var spacey = ' ', k, l = 10;
function Pos() {k = Random(0,1)
if (k == 0) {
if (t.length < 22) return l++;
else if (t.length >= 22) Pos()
}
if (k == 1) {
if (t.length > 0) return l--;
else if (t.length == 0) return l++;
}
}
var poop = false;
function poopie() {
if (poop == true) return " <<poo>> ";
else return '';
}
function eatpoop() {
if (poop == false) {document.ctrform.phood.selectedIndex = 0;stat(Stat[2]);
}
if (poop == true) {ID(true);eatpoopie();
}
}
function eatpoopie() {poop = false;eat(false,'<<poo>>');aniID = setTimeout("Animate(false,'<(¯o>)>')",750);
if (sick == false) setTimeout("befect()",4000);
}
var pasto,healthy,eaty='<(¯o¯)>',eati='<(¯-¯)>',eaty2;
function eat(health,pasti) {healthy = health;pasto = pasti;
if (sick == true) {eaty = '<(¡o¡)>';eaty2 = '<(¡o)>';eati = '<(¡-¡)>';
}
else {eaty = '<(¯o¯)>';eaty2 = '<(¯o)>';eati = '<(¯-¯)>';
}Animate(false,eati +' '+ pasto);aniID = setTimeout("Animate(false,eaty +' '+ pasto)",150);aniID = setTimeout("Animate(false,eaty +' '+ pasto)",300);aniID = setTimeout("Animate(false,eaty + pasto)",450);aniID = setTimeout("Animate(false,eaty2+ pasto)",600);setTimeout("phood(healthy)",650);
}
function pheed(antipasto) {
if (antipasto == 0) eat(true,'>o<');
else if (antipasto == 1) eat(true,'ð');
else if (antipasto == 2) eatpoop();
}
function takeone() {ID(true);Animate(false,'<(¯=¯)>');aniID = setTimeout("Animate(false,'<(>_<)>')",500);aniID = setTimeout("Animate(false,'<(¯=¯)>')",1300);aniID = setTimeout("Animate(false,'<(>_<)>')",2600);aniID = setTimeout("Animate(false,normguy)",4800);setTimeout("infekt()",4799);setTimeout("poop = true",4799);full = 0;
}
function cleancage() {
if (poop == false) stat(Stat[2]);
if (poop == true) {poop = false;Animate(false,normguy);stat(Stat[1]);clearTimeout(sickID);ickcount = 0;
}
}
function tLiphe() {normguy = '<(×_×)>';poop = false;clearTimeout(sickID);clearTimeout(illID);clearTimeout(indID);ID(true);sick = false;full = 0;l = 1;i = 0;aniID = setTimeout("Animate(false,normguy)",1);statID = setTimeout("stat(Stat[4])",1);barzies(0);bruised = 0;poked = false;alive = false;
}
var oldstats, ick = '';
function stat(stats) {ick = '';oldstats = stats;
if (sick == true) ick = '[sick] ';document.ctrform.ctrstatus.value = ick + oldstats;
}
var j;
function smite() {
if (sick == false) normguy = '<(<¬>_<¬>)>';ID(true);statID = setTimeout("stat(Stat[3])",10);aniID = setTimeout("Animate(false,ctrsmit[Random(0,1)])",10);liveID = setTimeout("livewill(num[0])",20);aniID = setTimeout("Animate(false,normguy)",1300);statID = setTimeout("stat(mood[1])",1300);
}
var full = 0;
function phood(salubrious) {
if (sick == false) normguy = '<(^_^)>';ID(true);full++;
if (salubrious == true) livewill(num[1]);aniID = setTimeout("Animate(false,eaty)",200);aniID = setTimeout("Animate(false,eati)",700);aniID = setTimeout("Animate(false,eaty)",1200);aniID = setTimeout("Animate(false,eati)",1700);aniID = setTimeout("Animate(false,eaty)",2200);aniID = setTimeout("Animate(false,eati)",2700);aniID = setTimeout("Animate(false,normguy)",3200);
if (full == 3) setTimeout("takeone()",6000);
if (full >= 3) full = 0;
}
var sick = false, ickcount = 0;
function infekt() {ickcount++;
if (ickcount != 2) sickID = setTimeout("infekt()",30000);
if (ickcount == 2) befect();
}
function befect() {sick = true;setTimeout("stat(Stat[5])",500);ickcount = 0;besick();normguy = '<(¡_¡)>';
}
function besick() {livewill(num[0]);Animate(false,normguy);
if (sick == true) illID = setTimeout("besick()",2000);
}
function dnfekt() {
if (sick == false) stat(Stat[7]);
if (sick == true) {
if (poop == false) clearTimeout(sickID);normguy = '<(^_^)>';eat(false,'¤');sick = false;setTimeout("stat(Stat[6])",4000);ickcount = 0;
if (poop == true) infekt();
}
}
function scratchyscratchy() {normguy = '<(^_^)>';ID(true);statID = setTimeout("stat(Stat[8] +'(scratch scratch)')",710);aniID = setTimeout("Animate(false,'¦ p')",200);aniID = setTimeout("Animate(false,'¦ P¨')",800);aniID = setTimeout("Animate(false,'¦ p ¨')",1400);aniID = setTimeout("Animate(false,'¦ P¨¨')",2000);aniID = setTimeout("Animate(false,'¦ p ¨¨')",2600);aniID = setTimeout("Animate(false,'¦ P¨¨¨')",3400);aniID = setTimeout("Animate(false,'¦ p ¨¨¨')",4200);aniID = setTimeout("Animate(false,'¦ P ¨¨¨¨')",5000);aniID = setTimeout("Animate(false,': P¨')",5600);aniID = setTimeout("Animate(false,normguy)",6600);statID = setTimeout("stat(mood[0])",6600);liveID = setTimeout("livewill(num[1])",6600);
}
var bruised = 0, poked = false;
function poke() {
if (bruised >= 7) {normguy='o_-';aniID = setTimeout("Animate(false,'(O_-)')",1);liveID = setTimeout("livewill(num[0])",1);
if (poked == false) statID = setTimeout("stat('You poked his eye out!!')",10);aniID = setTimeout("Animate(false,normguy)",300);poked = true;
}
if (bruised < 7) {bruised++;normguy = '<(^_^)>'aniID = setTimeout("Animate(false,' <(^o^)>')",1);liveID = setTimeout("livewill(num[1])",1);statID = setTimeout("stat('PikaPi...')",10);aniID = setTimeout("Animate(false,normguy)",300);
}
}// End --></script>)
Copy the following code between the <BODY></BODY> tags of your html page.
<center>
<form name="ctrform">
<p> </p>
<p><font size="4" face="Arial Black">.Pikachu Game.</font></p>
<div align="center">
<center>
<table BORDER="4" CELLSPACING="5" CELLPADDING="5" bgcolor="#000000" height="285" bordercolor="#FF0000">
<tr><td height="267" bgcolor="#000000">
<table>
<tr>
<th></th>
<th></th>
</tr>
<font color="blue">
<tr>
<td><div align="center"><p><font face="BrushScript BT"><input type="text" size="20" name="will"></font>
</div>
</td>
<td align="center"><font face="BrushScript BT"><input type="text" size="25" name="ctrstatus"></font></td>
</tr>
</font>
<tr align="center">
<th><font color="#FF0000" face="BrushScript BT">Health</font></th>
<th><font color="#FF0000" face="BrushScript BT">Status</font></th>
</tr>
<font color="blue">
</table>
<div align="center"><center>
<table height="184" width="291">
<tr>
<td height="32" width="283" valign="middle" align="center" style="font-family: Century Gothic" bordercolor="#FF0000">
<p align="center"><input type="reset" value="Smack" onClick="if (alive == true) smite()"></p>
</td></tr><tr>
<td height="32" width="283" valign="middle" align="center" style="font-family: Century Gothic" bordercolor="#FF0000">
<p align="center"><input type="button" value="Clean Pokéball" onClick="if (alive == true) cleancage()"></p>
</td></tr><tr>
<td height="32" width="283" valign="middle" align="center" style="font-family: Century Gothic" bordercolor="#FF0000">
<p align="center"><input type="button" value="Give Medicine" onClick="if (alive == true) dnfekt()"></p>
</td>
</tr>
</center>
</center>
</center>
<tr>
<td height="32" width="283" valign="middle" align="center" style="font-family: Century Gothic" bordercolor="#FF0000">
<p align="center"><input type="button" value="Give Food"onClick="if (alive == true) pheed(document.ctrform.phood.selectedIndex)">
<select name="phood" size="1" multiple>
<option>Rare Candy</option>
<option>Red Berry</option>
<option>Berry</option>
</select></p>
</td>
</tr>
<center>
<center>
<center>
<tr>
<td height="33" width="283" valign="middle" align="center" style="font-family: Century Gothic" bordercolor="#FF0000">
<p align="center"><font color="blue"><input type="button" value="Poke Pikachu" onClick="if (alive == true) poke()"></font></p>
</td>
</tr>
<tr>
<td height="50" background="Untitled2.bmp" width="283" valign="middle" align="center" bordercolor="#FF0000">
<p align="center">
<font color="blue">
<input type="text" name="ctr" size="30" onFocus="if (alive == true) tLiphe()"><br><input type="button" value="Catch a Pikachu"onClick="if (alive == false) gLiphe()">
</font>
</p>
</td>
</tr>
</table>
</center>
</div>
</font>
</td>
</tr>
</table>
</div>
</form>blue
Animate(false,eaty) p
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